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Game maker studio decompiler
Game maker studio decompiler




game maker studio decompiler

DeltaMILK: Replaces every non-background sprite with the K.Round healing milk.DeltaHATE: HATE-inspired script for corrupting Deltarune.Probably the most complete sample of adding stuff you'll find. I wanted to add something more to it but never got around to it, so I guess I'm releasing it as is. RoomOfDetermination: Adds a new room to Undertale 1.08.

game maker studio decompiler

You will need to track down all the font files yourself, I can't host them here for licensing reasons :( TTFFonts: Makes the game load fonts in TTF format from current directory instead of using the spritesheet fonts.testing: nothing important, just displays random text on the main menu - the first script I ever made.BorderEnabler: lets you import the PlayStation exclusive borders into the PC version and patches all version checks so that they display properly.ShowRoomName: Displays the current room name and ID on screen in debug mode.GoToRoom: Replaces the debug mode functionality of the F3 button with a dialog that lets you jump to any room by ID.DebugToggler: similar to the above, but instead toggles the debug mode on and off with F12.If you don't know about Undertale's debug mode, check out EnableDebug: does just that, makes the global variable 'debug' be enabled at game start.yydebug file for the GM:S debugger so that you can edit variables live (see here)

game maker studio decompiler

  • All core IO functionality extracted into a library for use in external tools.
  • It also serves as a replacement for sharing hex editor offsets - if you make it into a file-format-aware script instead, there is much smaller change of it breaking after an update.
  • Support for running scripts that automatically modify your data file - this is the way to distribute mods, but creating them is manual job for now.
  • The output is accurate and I've not seen it totally break in a long time, but it could use some more cleaning up of the high-level structures. This means you can add any custom code to the game, as long as you are determined enough to write it in GML assembly.
  • Allows for code disassembly and EDITING.
  • An editor which lets you change (almost) every single value, including unknown ones.
  • Properly handles all of the pointers in the file so that if you add/remove stuff, make things longer/shorter, move them around etc.
  • Can read every single byte from the data file for lastest version of Undertale, Deltarune, and probably other GameMaker: Studio games (GM:S 1.4 and GM:S 2 bytecode versions 15, 16 and 17 are currently supported, version 14 support may be added at some point) for every platform and then recreate a byte-for-byte exact copy from the decoded data.
  • Have questions? Want to talk? Join us on Discord! I heard you like digging deep into Undertale data so I made a tool just for you! Downloads are HERE: 👉 👉 👉 👈 👈 👈






    Game maker studio decompiler